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Anton
- Built Letterly after 15 years of trying to create startups.
- Tried about six or seven startups before Letterly worked.
- Launched Letterly two years before the interview.
- Came across the idea while building a different startup with a team.
- Saw early ChatGPT and OpenAI transcription apps that felt powerful but poorly implemented.
- Stopped the previous startup to focus on Letterly.
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Letterly
- Turns speech into well-written text.
- Helps people create notes, messages, emails, social media posts, and meeting notes.
- Serves people for whom speaking is easier than typing.
- Focuses heavily on simplicity, ease of use, and user experience.
- Offers a paid application with a free trial.
- Provides a recording screen with a multi-speaker option.
- Transcribes quickly and is moving toward real-time transcription.
- Lets users rewrite text in multiple ways.
- Users can favorite rewrite actions so they appear at the bottom of a note.
- Users can generate takeaways from pasted or recorded text.
- Users can scroll between rewritten versions and choose what they prefer.
- Includes one-click copy because the team found it was easier than sharing for many users.
- Supports sharing to tools like Google Docs and Notion.
- Is building a feature that lets users add more recorded text to an existing note.
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Metrics and Financials
- Makes $250,000 per month in revenue.
- Has 30,000 monthly active users.
- Has 20,000 paid subscribers.
- Reached 150,000 downloads over two years.
- Has a team of 10.
- Spends about $30,000 per month on salaries.
- Spends about $5,000 per month on AI costs.
- Spends about $200,000 per month on advertising.
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Product Philosophy
- Treats simplicity as the main competitive advantage.
- Designs every screen and interaction around eliminating friction.
- Believes every point of friction can hurt revenue.
- Sees user experience as a multiplier for onboarding, retention, conversion, and word of mouth.
- Avoids assuming that more features automatically create more value.
- Asks whether a requested feature should be built or whether an existing feature should be made easier.
- Chose a tested idea and made it much simpler rather than chasing something completely unique.
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Simplicity Playbook
- Treat simplicity and user experience as a separate feature.
- Iterate repeatedly at different stages.
- Start with prototypes and simplify through discussion and testing.
- Reassess during development before releasing.
- Use post-release feedback and user behavior to simplify again.
- Accept postponing features when more time is needed to make them easier to use.
- Build something that is novel but already validated by someone else.
- Avoid spending too much time or money validating a completely new idea.
- Build something that can generate money from day one.
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Tech Stack and Tools
- Started with React Native for the mobile apps.
- Later changed the Apple app to Swift.
- Uses Python on the backend.
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Lessons and Advice
- Work with co-founders from day one.
- Build something that can launch in one or two months, while allowing extra time for user experience.
- Go all in when there is traction and revenue.
- Focus 100% once the idea shows it can work.
SaaS •Entrepreneurship
How he makes $250K per month from a simple app (Letterly Breakdown)
Starter Story • • 13 min • #113
Anton built a note-taking app that is designed to be simple and easy to use. This video breaks down his simple product philosophy and how focusing on design and UX created a product users love.