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Connor
- Background and Origin Story
- Started entrepreneurship about three years before the interview after watching YouTube videos and staying optimistic about what he was building.
- Had no computer science background before building apps.
- Got his first app idea in the middle of the night and wrote it down in his notes.
- Sold random items and did small tasks to get an old MacBook so he could build iOS apps.
- Spent six to eight months building a social app called Hotspot Events, which failed.
- Moved from social apps to utilities and tools because they were easier for one person to scale.
- Pivotal Moments and Turning Points
- Built several mobile apps that generated more than $1 million in revenue.
- Built his latest app, Payout, in less than two weeks using AI.
- Entered Payout in the RevenueCat Shipaton competition.
- Won first place for the Build and Grow award out of more than 55,000 entrants.
- Received a $65,000 grand prize for the app with the most growth over the two-month period.
- Background and Origin Story
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Products and Offerings
- Payout
- Built Payout as a class action lawsuit discovery app.
- Helped users find class action lawsuits that may apply to them.
- Listed lawsuits with descriptions and eligibility requirements.
- Let users fill out forms and prepare PDFs to mail in for settlement claims.
- Included a wallet tab to track class action lawsuits users were applying for.
- Included a forms tab where users could view completed forms.
- Onboarding and Monetization
- Built an onboarding flow with activity notifications, social proof, and a paywall.
- Offered weekly and yearly subscription options.
- Prioritized yearly subscriptions because they had higher lifetime value.
- Payout
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Metrics and Financials
- Portfolio
- Built around six apps.
- Generated more than $1 million in subscription revenue across his apps.
- Said his apps do over $1 million in sales per year.
- Payout
- Launched Payout at the beginning of August.
- Scaled Payout to $20,000 per month in revenue.
- Reached more than 12,000 downloads.
- Added more than 300 new subscriptions.
- Portfolio
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Strategy and Growth
- Revenue-First App Design
- Designed apps to make money from day one.
- Downloaded around 20 apps in the target niche plus visually strong apps from other categories.
- Screenshotted every page and onboarding flow, then organized them in Figma.
- Borrowed the strongest onboarding ideas and redesigned them into his own theme and aesthetic.
- Spent major effort on onboarding because most users may only see onboarding before the paywall.
- Onboarding Principles
- Invoked emotion because consumer purchases are often emotional.
- Showed the strongest incentives and explained how the app improves the user’s life.
- Made the app feel personalized to the user.
- Added charts and graphs so the app felt more scientific and proven.
- Validation
- Treated modified versions of existing apps as already validated by the market.
- Looked on TikTok and Instagram for signs that people were discussing the problem when building something new.
- Checked comments for questions that showed users wanted a solution.
- Skipped waitlists because apps can now be built quickly enough to test by launching.
- Believed even small app ideas can make thousands of dollars if they reach a tiny segment of a large market.
- Marketing
- Used influencer campaigns to launch Payout.
- Partnered with a creator already in Payout’s niche.
- Used influencer videos to drive thousands of downloads.
- Looked for relatable, viral content that felt natural and unprocessed.
- Repeated content formats that worked with additional creators.
- Built a library of UGC that could later become paid ads.
- Aimed to reach paid ads because he saw them as the most consistent path to revenue growth.
- Focused on Facebook ads that balanced entertainment with conversion.
- Revenue-First App Design
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Tech Stack and Infrastructure
- Design and Coding
- Used Figma for UI design, app store screenshots, and app icons.
- Used Claude Code for AI coding.
- Built websites and backends with Next.js and TypeScript.
- Used Vercel for hosting.
- Used GitHub for version control and hosting workflow.
- Used Expo for cross-platform build management.
- Analytics and Subscriptions
- Used Mixpanel for analytics.
- Used RevenueCat for subscription analytics and pricing testing.
- Vibe Coding Workflow
- Designed data structures before coding.
- Created text documents with explanations, JSON data shapes, and attribute notes for the AI.
- Started by building core functionality before onboarding.
- Dropped screenshots into Claude or Cursor and iterated until screens were close enough to ship.
- Avoided being too picky so he could release a working version quickly.
- Design and Coding
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Lessons and Advice
- What Makes Payout Work
- Chose a value proposition tied to a core human desire: making more money.
- Believed people are more willing to pay for an app when they expect it to help them make money.
- Focused on apps that touch strong desires such as health, money, or attractiveness.
- Founder Advice
- Recommended building something simple with a great onboarding.
- Said simple apps can make a lot of money with only one to three strong features.
- Believed onboarding can carry much of the conversion work.
- What Makes Payout Work
SaaS •Entrepreneurship
I vibe coded a $20K/month mobile app in 14 days
Starter Story • • 13 min • #104
Connor Burd is a 23-year-old founder who has built several apps that make $100K/month. He vibe-coded his latest project in just 14 days, and it’s already at $20K/month. This video breaks down his repeatable framework for revenue-first apps, why he only uses Facebook ads to grow, and the exact vibe c