SaaS Entrepreneurship

I'm 14 And I Built A $14K/Month App

Starter Story 13 min #147
I'm 14 And I Built A $14K/Month App

Evan built a mobile app and scaled it to $14K/month in just 4 months. And he did it with just ONE strategy. This is his exact playbook for building a successful mobile app in 2026.


Summary

  • Evan

    • Built Locked, a gamified health and fitness app, and scaled it to $14,000 per month within a few months.
    • Became interested in entrepreneurship as a kid when he chose to develop Roblox games instead of only playing them.
    • Tested multiple business models before apps, including drop shipping, reselling, clipping, and vending machines.
    • Built Problem Pal as his first app, which peaked at about $2,000 per month and was later sold.
    • Built Clear AI in a few weeks, but it did not gain traction.
    • Got the idea for Locked after a friend said he struggled to stay on task and motivated.
  • Locked

    • Helps users stay on task by turning productivity and health habits into a gamified experience.
    • Uses character selection, leaderboards, motivational features, badges, levels, XP, and tasks.
    • Lets users add custom tasks and also provides basic tasks to start.
    • Awards 100 XP when a user checks off a task.
    • Includes rankings for all time, the last 7 days, and the current day.
    • Includes a motivational screen featuring Jeremiah.
  • Metrics And Pricing

    • Reached more than $14,000 per month in revenue.
    • Charges $40 per year or $7 per week.
    • Offers a 3-day free trial on the yearly plan.
    • Shows a discounted transaction-abandon paywall for $20 per year when users exit the first paywall.
  • Build Process

    • Designed the app in Figma over about 2 weeks.
    • Transferred the designs into Xcode after the Figma work was complete.
    • Used YouTube tutorials, existing knowledge, and Claude Code during development.
    • Took about a month and a half from idea to App Store launch.
  • Influencer Growth Strategy

    • Grew primarily by partnering with influencers who already had audience trust.
    • Targeted creator deals where the CPM was lower than his $2 to $3 RPM.
    • Typically aimed to close creators around a $1 to $1.50 CPM.
    • Worked with Jeremiah Jones because his content aligned with staying locked in and on task.
    • Required the app to appear within the first 15 seconds of sponsored content.
    • Saw one Jeremiah video generate about $3,000 and about 1,800 downloads from roughly 1 million views across platforms.
    • Paid about $800 with a 600,000 minimum view clause for that partnership.
  • Influencer Partnership Playbook

    • Find creators in the app’s niche by searching related terms on Instagram or TikTok.
    • Message creators with a simple opener that starts with paid promo.
    • Get interested creators on a call.
    • Close a deal where the CPM is lower than the app’s RPM.
    • Choose from four deal structures:
      • Flat rate for creators who consistently get enough views to hit the target CPM.
      • CPM deal with a hard cap on total payout.
      • Minimum view clause deal, which Evan uses most often.
      • Bonus deal with extra payment if the video reaches a milestone.
    • Send video requirements, send a contract, and set a 1-week deadline for the first video.
    • Continue working with creators who generate meaningful revenue.
  • Tech Stack And Costs

    • Uses Figma for design.
    • Uses Claude Code for development with the $200 per month subscription.
    • Uses Superwall for paywall A/B testing, which takes 1% of earnings.
    • Uses Supabase as the database, which is free for the app.
  • Lessons And Advice

    • Believes he should have worried less about school and put more time into building his business.
    • Thinks people are taught there is only one default path through school, college, and a stable job.
    • Says seeing through that path early creates a major advantage.
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