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Evan
- Built Locked, a gamified health and fitness app, and scaled it to $14,000 per month within a few months.
- Became interested in entrepreneurship as a kid when he chose to develop Roblox games instead of only playing them.
- Tested multiple business models before apps, including drop shipping, reselling, clipping, and vending machines.
- Built Problem Pal as his first app, which peaked at about $2,000 per month and was later sold.
- Built Clear AI in a few weeks, but it did not gain traction.
- Got the idea for Locked after a friend said he struggled to stay on task and motivated.
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Locked
- Helps users stay on task by turning productivity and health habits into a gamified experience.
- Uses character selection, leaderboards, motivational features, badges, levels, XP, and tasks.
- Lets users add custom tasks and also provides basic tasks to start.
- Awards 100 XP when a user checks off a task.
- Includes rankings for all time, the last 7 days, and the current day.
- Includes a motivational screen featuring Jeremiah.
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Metrics And Pricing
- Reached more than $14,000 per month in revenue.
- Charges $40 per year or $7 per week.
- Offers a 3-day free trial on the yearly plan.
- Shows a discounted transaction-abandon paywall for $20 per year when users exit the first paywall.
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Build Process
- Designed the app in Figma over about 2 weeks.
- Transferred the designs into Xcode after the Figma work was complete.
- Used YouTube tutorials, existing knowledge, and Claude Code during development.
- Took about a month and a half from idea to App Store launch.
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Influencer Growth Strategy
- Grew primarily by partnering with influencers who already had audience trust.
- Targeted creator deals where the CPM was lower than his $2 to $3 RPM.
- Typically aimed to close creators around a $1 to $1.50 CPM.
- Worked with Jeremiah Jones because his content aligned with staying locked in and on task.
- Required the app to appear within the first 15 seconds of sponsored content.
- Saw one Jeremiah video generate about $3,000 and about 1,800 downloads from roughly 1 million views across platforms.
- Paid about $800 with a 600,000 minimum view clause for that partnership.
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Influencer Partnership Playbook
- Find creators in the app’s niche by searching related terms on Instagram or TikTok.
- Message creators with a simple opener that starts with paid promo.
- Get interested creators on a call.
- Close a deal where the CPM is lower than the app’s RPM.
- Choose from four deal structures:
- Flat rate for creators who consistently get enough views to hit the target CPM.
- CPM deal with a hard cap on total payout.
- Minimum view clause deal, which Evan uses most often.
- Bonus deal with extra payment if the video reaches a milestone.
- Send video requirements, send a contract, and set a 1-week deadline for the first video.
- Continue working with creators who generate meaningful revenue.
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Tech Stack And Costs
- Uses Figma for design.
- Uses Claude Code for development with the $200 per month subscription.
- Uses Superwall for paywall A/B testing, which takes 1% of earnings.
- Uses Supabase as the database, which is free for the app.
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Lessons And Advice
- Believes he should have worried less about school and put more time into building his business.
- Thinks people are taught there is only one default path through school, college, and a stable job.
- Says seeing through that path early creates a major advantage.
SaaS •Entrepreneurship
I'm 14 And I Built A $14K/Month App
Starter Story • • 13 min • #147
Evan built a mobile app and scaled it to $14K/month in just 4 months. And he did it with just ONE strategy. This is his exact playbook for building a successful mobile app in 2026.